**? FIXED – Clean Consecutive Numbering (No Overlaps)**

Here's the corrected version with **strict sequential numbers** and no range conflicts:

### 1–27: Desert Chase + Pirate Attack
1. Wide establishing: Vast West Desert dunes under harsh sun. 
2. Extreme wide: Torm emerges from dark cave mouth into blinding light. 
3. Medium tracking: Torm walks forward, compass in hand. 
4. Close-up: Compass face — no signal. 
5. Low angle: Torm descends large sandy hill. 
6. POV Torm: Looking down the steep sandy slope. 
7. Wide: Torm notices massive dark storm cloud on horizon. 
8. Medium: Torm squints, curious but unafraid. 
9. Sudden whip pan: Explosion blast hits near her. 
10. Dutch angle: Torm knocked to ground violently. 
11. Quick zoom: Sand Pirate flyer charging straight at camera. 
12. Handheld panic: Torm scrambling on hands and feet. 
13. Tracking shot: Pirate closing in fast. 
14. Low angle: Torm covers her head in terror. 
15. Slow motion: Pirate about to strike. 
16. Massive explosion: Pirate ship blows apart. 
17. Debris rain: Sand and metal shower down on Torm. 
18. Close-up: Torm opens eyes, dazed. 
19. Over-the-shoulder: Old Man standing heroically. 
20. Medium two-shot: Old Man helps Torm up. 
21. Reaction shot Torm: Spots pirates behind him. 
22. Close-up Torm yelling: “BEHIND YOU!” 
23. Fast whip pan: Three Steampunk Pirates charging. 
24. Dynamic action montage shot 1: Old Man spinning staff, taking down pirates. 
25. Dynamic action montage shot 2: Old Man spinning staff, taking down pirates. 
26. Dynamic action montage shot 3: Old Man spinning staff, taking down pirates. 
27. Extreme wide: Massive army of pirates charging on horizon.

### 28–42: Shockwave + Transition to Dream
28. Heroic low angle: Old Man steps forward dramatically. 
29. Extreme close-up: Staff hammer strikes ground. 
30. Epic wide: Massive shockwave rips across desert. 
31. Slow motion: Pirates destroyed in wave of sand and light. 
32. Torm gets hit by edge of shockwave — flies backward. 
33. Blackout fade to white. 
34. Dreamy abstract: Flickering silhouettes and shadows. 
35. Close-up Old King: Deep sorrow in his eyes. 
36. Medium: Old King speaking to warm desert night air. 
37. Montage shot 1: Poetic silhouettes of a woman. 
38. Montage shot 2: Wind. 
39. Montage shot 3: Dancing shadows. 
40. Montage shot 4: Black flames. 
41. Montage shot 5: (final poetic silhouette). 
42. Silhouette: Burning image of Torm’s sister.

### 43–67: Camp Awakening + Emotional Dialogue + Dream Extraction
43. Close-up Torm: Eyes snap open in panic. 
44. Medium: Torm sitting up in desert camp. 
45. Two-shot: Old Man fanning iron particles. 
46. Dialogue close-up 1: Torm. 
47. Dialogue close-up 2: Old King. 
48. Dialogue close-up 3: Torm. 
49. Dialogue close-up 4: Old King. 
50. Dialogue close-up 5: Torm. 
51. Dialogue close-up 6: Old King. 
52. Dialogue close-up 7: Torm. 
53. Dialogue close-up 8: Old King. 
54. Dialogue close-up 9: Torm. 
55. Tracking: Torm rushing to her bag. 
56. Close-up: Torm checking contents. 
57. Wide: Old Man watching her. 
58. Medium: Torm checking compass, walking in circles. 
59. Close-up Old King: “You won’t get a reading…” 
60. Sincere moment: Torm returns the vial. 
61. Close-up Old King surprise: Touches neck. 
62. Emotional close-up Old King: Explains vial as “compass to her soul.” 
63. Tears on Old King’s face. 
64. Stealthy close-up: Torm steals a tear with dropper. 
65. Macro: Mixing tears on glass plate. 
66. Close-up Torm explaining Shadow Fever. 
67. Awe close-up Old King: Sees wife’s picture on plate.

### 68–77: INT. STORM ENGINE - Gold Mother
68. Extreme wide interior: Massive storm ship interior. 
69. Low angle: Gold Mother at periscope. 
70. POV periscope: Desert patrols below. 
71. Angry close-up Gold Mother. 
72. Fast tracking: Gold Mother storming down rusty halls. 
73. Dutch angle 1: Hallways like grenades and pipes. 
74. Dutch angle 2: Hallways like grenades and pipes. 
75. Dutch angle 3: Hallways like grenades and pipes. 
76. Wide: Pirates pouring out like ants. 
77. Dynamic launch montage shot 1: Flyers launching from docking bay. 
*(Note: remaining 2 launch shots can be 77a/77b if needed, or combined here for flow)*

### 78–105: Desert Search + Dreamer Montage + Awakening + Final Chase
78. Hiding behind rock: Old Man holding Torm back. 
79. Tension close-up: Patrol passing. 
80. Close-up: Torm comparing compass image. 
81. Old Man finds string in sand. 
82. Discovery: Pulling buried box. 
83. Emotional: Old King hears wife’s voice. 
84. Close-up vial warming. 
85. Dream transition: Torm closes eyes.

**Dreamer Montage (Shots 86–99):** 
86. Smell hit: Nag Champa incense visual. 
87. Surreal wide: Desert sky color shift, Old Man as king statue. 
88. Tracking: Stepping stones rising. 
89. Magical: Footsteps on pond making glassy tones. 
90. Whimsical: Cattails turning into ballerinas. 
91. Low angle: Climbing spiral staircase. 
92. Epic rising: Desert angels bringing up Roman columns. 
93. Boat transformation: Sailing across sand ocean. 
94. Montage surreal creatures: Sand masks of sister, seahorses, unicorns, rose angels, circus unicycle. 
95. Giant windmills emptying sea. 
96. Tower sequence: Bridge made of tongue, glowing threads. 
97. Steamboat castle battle — wild fabric war. 
98. Climax: Peach tree, dress transformation, floating island. 
99. Final: Copper leaf turning into dragonfly in bottle compass.

100. Torm opens eyes — copper leaf in hand. 
101. Two-shot: Old King amazed “You can reach into a dream…” 
102. Sudden explosion: Pirate attack. 
103. Fast action chase montage shot 1: Running, Old Man fighting, flyer chase. 
104. Fast action chase montage shot 2: Running, Old Man fighting, flyer chase. 
105. Heroic wide: They reach the massive Puzzler’s Key as pirates close in.

**Total shots: 105**

The dialogue section is now fully expanded with no overlapping numbers. Let me know if this works or if you prefer keeping some montages as ranges!



SISTER
(1) Water... water.


Torm puts down a vial and quickly fetches her sister water and rushes to her bedside.


TORM
(2) Here it is, here.


Torm gently helps her sister sit up and drink. Her sister  takes a small sip and falls back to her pillow.

SISTER
(3) Will this never end? 



TORM
(4) Just rest. It will be over soon.



Torm puts down the water and adjusts her sister's vapor machine.


SISTER
(5) I'm so afraid, Torm. I don't want to die. 


TORM
(6) Fear is good: it means your mind is working properly .


SISTER
(7)Please, get this out of me.


TORM
(8) I am, little sis, we just need a little more time.



Torm checks a few spots on her sister's body for black veins.

SISTER
(9) What if the mixtures stop working? What if they start having the opposite effects and I start getting worse again?

TORM
(10) Just a few weeks ago you couldn't even talk. And now I see the black veins growing smaller. You have nothing at all to worry about.


Torm takes out a small dripper and a glass plate.

TORM
(11) Okay, a few dream samples.

Torm collects a few of her sister's tears and drops them onto the glass plate.

TORM
(12) Your dreams are getting more colorful.


SISTER
(13) The dreams are the only thing good about the fever.

TORM
(14) I've read that some people give themselves Shadow Fever just to have the dreams.

SISTER
(15) I CAN ONLY  REMEBER  PARTS OF THEM.


Torm puts a dry white mixture into the vapor machine that is at the side of her sister's bed. Torm adjusts a few parts of the machine and soon it releases vapors.

TORM
(16) I will show them to you when you are better. Now get some more sleep so I can go back to work.



Torm tucks her sister in and returns to her work.
............................................................
SHOT  LIST    1-56
EXT.  DESERT   -DAY                        (WEST  DESERT)
Torm finds the south exit to the caves and discovers it leads to the West Desert. She checks her compass for a new message: It doesn't show anything. She  and descends a large sandy hill which climbs to the opening of the exit. She notices a large storm cloud but doesn’t  realize it’s actually a pirate ship. A blast suddenly knocks her to the ground. A Sand Pirate comes straight at her and  she panics. She starts moving as quickly as she can on her hands and feet, but it quickly catches up so Torm covers up. Just as the pirate gets within striking distance, he explodes and Torm is covered in sand and debris. She opens her eyes and sees the Old Man that saved her from Ivan the Eater. As he helps her up, she spots pirates behind him.  
TORM
BEHIND YOU!
she yells gesturing for him to look. The Old Man turns around and is greeted by three Steampunk Pirates  running at him. He efficiently distributes his staff and one by one gives them their gift of destruction. But in the horizon, he sees a crowd of pirates charging towards him. He takes one step forward and hammers his staff to the ground. A powerful shockwave races across the desert floor, destroying the oncoming army of pirates and knocking Torm unconscious into a dream:
……………………
The Old Man looks deeply into the desert night seeing a montage of silhouettes and flickering shadows. He speaks to the warm air:   
OLD KING
Oh world, break my heart and bring me better dreams. My credit with Heaven is poor. They send winds to punish my life. Wind that is cruel, twisting the architecture of my soul. A wind that if I see it, I know I did not find her, but at the same time a wind that if I see it, it promises to show her. That is the cruel irony of the wind of Heaven. Her image desires to see my mind, but I am aged beyond the fertility of its purse and the image of her beauty gets lost in a dance of shadows, but this painful flicker cannot spend the gold of my heart. My love makes me rich forever, even if the banks of my eyes crust over with dust and are closed forever. My body is not ready to accept her death and my feet won't let me read her will. Oh where are you??? If I could just see you once more, if I could just view that face which had brought me so much happiness, I would stop seeking you in this world and give the remainder of the glass to the lips of Heaven!
The flickering shadows become black flames burning Torm’s sister in silhouette.
……………………

((REWITES  TO SHOW HIS MEEMIRSY IS FAIDNG, ,  NO CAPMPPAS
TORM
Sister!
Torm yells as she is pulled out of the dream. She is confused by her surroundings. She is now in a desert camp. The Old Man fans iron particles in the air with his hands.
OLD KING
Good, you're not dead. I thought I killed you!
TORM  
How long have I been out?
OLD KING
Four days.
TORM
What happened?
OLD KING
I blasted all the pirates to hell and almost you with them.
Torm looks around in a slight panic. 
TORM
My bag? Where is my bag? 
OLD KING
Behind those rocks. You must have something they want really bad for them to send so many after you.
Torm moves quickly to her bag and checks the contents.  

OLD KING
Is everything in order?
TORM
Yes.
OLD KING
Too bad!
Torm understands his meaning at once.  
TORM
Because the pirates will be back.
OLD KING
Because the pirates will be back.
he repeats. Torm checks her compass for any new images. The Old Man watches her looking for a signal, walking in different directions holding it up. 
OLD KING
You won’t get a reading...I've put up iron emitters to blind us from the pirates’ patrols.
he explains. She tries in spite of the Old Man’s info but doesn’t get anything to come through. She puts it away and takes out his vial.  
TORM
Thank you again for saving me. You always seem to be there just as I need saving.
Torm says sincerely to her new friend. She gives the Old Man his vial. He reaches for his neck in surprise, not knowing that he had lost it.
OLD KING
Where did you find this?
Torm takes out her  compass and continues to look for a signal.                     
TORM
In the forest where we first met.



OLD KING
Forest? Impossible. I've been in this desert longer than you've been alive.
TORM 
Don't you remember cutting my ropes? You dropped this and I ran after to find you, but I couldn't.
He looks at his vial as he walks to the edge of the camp and looks into the horizon. 
OLD KING
I would be lost without this.
  
TORM
What is it? Is it a breath vial?
OLD KING
A compass to her soul.
the Old Man responds softly. 
TORM
Her?
OLD KING  
I cant rember her  face and I dont want to admit it to myself....and all I have  s this  old  faded  pic...but I cant rember....


My everything that is, was, and ever will be. My wife. The reason I've been in this desert so long. The only thing left of her; Her final breath. Until I felt the warmth of this vial I never believed in a soul. I accepted that there was a hand around every sun waiting to turn out every light that was ever made. But when this vial gets warm, I know she is near; When it grows cold, I move to find where her soul roams. But with every year looking to grasp any light that might be her, her image grows dimmer in my mind and I fear I'll not be able to recognize her. Her face is just a few grains from sunset. 
The Old Man’s eyes are closed with tears running down his  face. Torm moves close to him and steals a tear with a small  glass dropper she uses to collect her sister’s dream tear samples. The Old Man quickly opens his eyes. She mixes a tear of her own with the Old Man’s and puts them on a glass plate she developed for dream extractions. She gives the extraction some time to develop.
TORM
My sister has Shadow Fever. She is the reason I am here. The fever violently takes over the entire body, painfully strangling every nerve. But as it grows, it sends a chemical trigger to the mechanism in the brain that controls dreaming. So the only consolation for knowing the person you love is going to die a painful death, is knowing they had beautiful dreams. 
She gives the Old Man the plate. Torm’s compass sends a message and she quickly moves to see what it is. He looks down at the plate and sees it has a picture of his wife on it. He can’t believe his eyes. He looks at Torm in awe, then back at the picture.   
OLD KING
Time had started to fade your face, but you have been  returned before that sun set.
the Old Man says warmly to the  picture. He looks at Torm with warm eyes as she looks in the distance for the object in the compass: a tree limb with a single copper leaf hanging from it. The Old Man takes his staff out of the ground and moves to her. He holds up the picture of his wife.  
OLD KING
I don't know how you did this. But whatever you are  seeking in this desert, I will help you find it.

............................................................
INT.  STORM  ENGINE                 (  YOU'RE A  DREAMER )
High in her giant storm ship, the Gold Mother is looking through a periscope. She spies down like a god from a cloud at her Pirate Patrols in the desert searching for the Old Man and Torm. She grows angry when she sees giant areas that her pirates pass without inspecting. She puts her periscope   up in frustration.
GOLD MOTHER
Fafi siot met rea!!!" (I want her captured!)
the Gold Mother rushes fast down her ship’s halls past rusty rooms  shaped like grenades and walls made of tarnished pipe.   
GOLD MOTHER
Where are my jewels??? Fly fly fly! Find my jewels!

she  orders. Like ants, the pirates pour out from the tunnels and  load flyers. One by one, they launch out of a docking bay and into the sky.
……………………
In the desert the Old Man and Torm hide behind a rock waiting for a Pirate Patrol to pass. Torm stands up but the Old Man holds her back.   
OLD KING
Not yet.
he warns. The Old Man watches the patrol pass.     
OLD KING
Okay.
he says, letting go of her.
OLD KING
If the pirates follow  the same pattern as they have these last three days, they  will sweep this area again in one hour.
the Old Man remarks. Torm holds up the compass to compare the picture of a tree with anything that might match in the area.   
TORM
Three days of hiding behind rocks doesn't make it easier  to find anything.
Torm says. The Old Man scrapes the ground  with his staff.
OLD KING
Patience! We will find it.
the Old man replies. He catches a string in the dirt with his staff.
TORM
Torm! I've found  something.
Torm puts her compass away and rushes to see what he has found.
OLD KING
Look!
He points to the ground. Torm sees the string and pulls on it, leading her to a buried box. Torm digs it out and finds a box full of junk.  Dust cards, dirt, and sand. She dumps it out. The Old Man hears his wife's voice. He looks at Torm and sees that she didn't hear it. He clenches the vial around his neck and looks into the distance.
TORM
My sister is running out of time! And I'm chasing dirt! I  feel like I'm just letting her die!
she remarks in frustration. The Old Man’s vial grows warm. He talks to his wife.    
OLD KING
I feel you.

He says to the air. He turns to Torm.
OLD KING
My wife speaks to me. What we are looking for is here.
He turns  back to his previous view and speaks to the air again.
OLD KING
One more word, so I know you're not the wind.
The Old Man closes  his eyes in sad joy. Torm sees a warm smile explode on his face. He opens his eyes and looks at Torm.
OLD KING
It is here.
he says with sureness.  
TORM
Where? Nothing can grow out here. There hasn't been a drop of water out here for years. I don't understand what I'm supposed to do.
OLD KING
You are a dreamer, so dream! Imagine it is here and it will be!
Torm reflects on his suggestion and then closes her eyes to dream while the Old Man stands guard.

……………………
(DREAMER  MONTAGE)


Seconds later, she smells Nag Champa. She opens her eyes and is in a dream. She is in the desert, but the sky has changed color and the Old Man is now a statue of a king sitting on a throne. Small orbs of light and blurry dust accent a spiral staircase standing in a small pond, waiting for her in the horizon. Stepping stones leading to the spiral staircase rise a few inches out of a dry, thickly cracked desert floor. The earth around the stones eat away in a brilliant fashion from the weight of Torm’s steps as she makes her way to the staircase. The stones stop at the edge of the small pond where Torm notices the water is only an inch or two deep. Her footsteps make glassy tones at different pitches as she walks across the pond while a line of cattails bloom into tiny ballerinas that float away with the breeze. The staircase is a dry hard concrete made of old  sand, rising 50 feet above the desert floor and leads nowhere.    Torm walks up the "nowhere ladder", being careful to stay near the center since there was no railing to lean against and the pond was too shallow to safely fall into. When she  reaches the last step, desert angels ascend from quicksand  whirlpools bringing Roman style columns up from the desert floor, creating a path high in the air. Torm steps onto each  newly-risen column as they make their way into the sky. The cape of the last angel breaks into a sandy wave and spreads out over the horizon forming a sea of sand. The column Torm stands on becomes a small boat with shadows for sails, whose  dance pulls the boat across the soft swell of the newly-formed ocean of sand.    She passes small rock islands that  hold large sand masks of her sister’s face where birds have nested and flock out like patterns of hair. Seahorses and unicorns of sand breach the surface while giant rose stalks climb into the sky, blooming rose angels from the skin of their glowing petals who dance with the colors in the sky.  With a liberal amount of attachments, an obese circus unicycle bobs its way across the ocean with a paddled wheel while holding countless knick-knacks, objects, and animals including snails, fish, and umbrella mobiles, leaving a cluster of sand castle formations  in its wake.    Colossal windmills empty the sea of its sand and Torm’s boat becomes a platform carried by a giant creature with a leg for an arm and an arm for a leg. Torm and her faceless gargantuan make their way forward in a valley of melting moonlight that is protected by two deep sleeping mountains of sand, whose genders are both female and who are mothers to giant castles of sand built on the back of massive animals  and great red arches that touch the sky.     Moonlight waterfalls fall over floating islands and melt  golden streams into the eye sockets of these sleeping matriarchs. Pools of liquid gold stream down their face, feeding a moat around a tall tower at the back wall of the valley. When Torm reaches the tower, her ride's toothy tongue grows out and becomes a stone bridge staircase leading to the tower of the moon. As Torm walks over the bridge, glowing threads grow out of the mother’s eyes and into the air flying over a large gate behind the tower. Torm opens a door to the tower and instantly the large gates open up and Torm finds herself the captain of a steamboat castle. As the ship walks  slowly out of the gates, with legs controlled by cables and  pulleys, Torm witnesses a strange crew defending the ship from a weird enemy in the middle of a surreal skirmish in the air: Hair-fed gatling guns fire off rounds of instantly woven parachutes against a threat of angels eating uncooked umbrellas straight from the air. Torpedoes are dropped onto the ground below the ship causing dry volcanoes to erupt into air balloons that become clocks the higher they rise.  Grenades launched over the side explode mid-air into cloth rainbows. An angel uses a hand loom twisting hundreds of  threads into missiles that launch as fast as water from a  sprinkler.    Torm deframes her view and withdraws as witness to the wild  weird war of fabric wrapping when her attention is wrangled  by the sight of a giant wall of water. The "sideways ocean" forces a liquid negotiation that dissolves the ground into space and makes the ship disappear from its heavy promotion into thick puffy clouds. The sand walls of the castle tower fall apart into a gold dust galaxy that reincarnates as a smoky island of white with a single peach hanging from a  leafless white tree. Torm snaps the peach off and eats its sweet flesh convincing the tree to grow around her body, tailoring a clothy, branch-lined dress and replacing her legs with old desert trees.    A celestial isle forms from growing vines as Torm rides a  floating island in the middle of a mystical purple nebula. The final staircase of acquisition is made and Torm walks up its branch steps into an isle of sunflowers made of old desert trees who hold holographic energy charts and ancient  languages in their crowns. Torm makes her way down the isle where she sees the tree from her compass. A trunk branch forms a heart-shaped, headless fountain sink at the foot of the old tree which is half full of glittering water. Torm  places one hand into the water causing the bodies of two lovers to grow from a network of veins into a loving embrace in the middle of the tree. Torm’s hand forms roots as it  drinks from the sink, giving water to a growing branch from the hem of her dress. A copper leaf grows  INTO A  DRAGONFLY IN A  BOTTLE  COMPASS.... and Torm takes the deeply hidden token needed for her journey.

……………………
A few seconds later, Torm opens her eyes, and is out of the  dream. In her hand is the copper leaf. Not realizing the futility of her acquisition since her sister was already  dead, there would be very little reason to try to find a cure for Shadow Fever.  
OLD KING
You can reach into a dream and pull out something real.
TORM  
That scares me! What if I can bring a nightmare out?
Torm is concerned  
OLD KING
Then we shall break that thing into a million pieces and bury every last piece in this desert.
Suddenly a powerful blast from a Sand Pirate lands near them.  Torm quickly puts the leaf into a leather bag.
TORM
    You were saying?
Torm states sarcastically. Torm and the Old Man gather their items with haste. Torm’s compass makes  a sound. She nervously checks it. It shows a picture of a "Puzzler’s  Key." The Old Man looks over at the compass. 
OLD KING
I know where this is!
he states as he points in its direction. 
OLD KING
This way,  quickly!
They run off and are chased by Sand Pirates. One emerges from the sand but the Old Man’s senses are powerful and sees the pirate’s movement in slow motion and prevents the attack before it happens by smashing the pirate with his staff. A Sand Pirate races across the desert on a flyer, chasing them while they run.     
TORM
Are you sure you know where this is... how much further!?
Torm asks. The Old Man quickly turns around to her but looks past her.   
OLD KING
Not far, I promise. Duck!
Torm drops to the ground as he destroys the pirate flyer that was chasing them.
OLD KING
Why are you laying around, lets go.
the Old Man says sarcastically. Torm jumps to her feet and they climb up a rocky path that leads to a view of the Puzzler’s Key.
OLD KING
There!  Quickly.
the Old Man says gesturing to the Puzzler’s Key. When they reach the bottom of the hill they are met by a large pirate craft emerging from the sand.
OLD KING
Step back and cover!
the Old Man orders. Torm covers up and the Old Man  destroys the craft with a blast from his staff, covering them in debris.
OLD KING
Almost there, quickly.
the Old Man pleads while running. Torm shakes of the debris and follows him. Moments later, they reach the Puzzler’s Key: a rusty set of  rectangular metal parts standing on a base of gears whose parts connect to other bases like a back vault safe buried in the desert floor. Torm looks at her compass and sees the image in it matches the large object she now stands in front of.   
OLD KING
What is this? I have seen this a thousand times but I’ve never known what this is.
the Old Man says to Torm.
TORM
It’s a Puzzler’s Key.
She sees he still doesn’t know what that is by the look on his face, so she further explains.
TORM
It’s an interlocking puzzle consisting of notched shapes, combined to make one three-dimensional unit used for everything from toys to securing vaults. But I’ve never seen one this big. It would take me months to figure  it out.
The Old Man sees the oncoming pirates riding a machine whose silhouette forms a kind of metal lionfish.
OLD KING
I'd say you have about TWO minutes.
Sand  Pirates come out of the sand and attack the Old Man. He makes  quick work of it.
OLD KING
Make that one minute.
Torm steps up to the Puzzler’s Key and closes her eyes. An intense focus takes her over and she starts pushing and pulling the rusty parts of the key. The Old Man continues to fight off the pirates as she works. Torm is knocked down by the key but from the view on the ground gains an insight to the pattern of movement. Torm quickly jumps to her feet with the solution to the key but fails to notice she has lost possession of the compass, which now belongs to the desert floor. Within a minute, she is able to solve it.    
TORM
I got it!
Torm declares surprised. The Old Man disintegrates a pirate with his staff.   
OLD KING
About time, I am getting bored.
he states sarcastically. Underground gears shift and Torm sees another key come out from a base 100 yards away.

TORM
Over there! Let’s go!
Torm orders as she runs to the other key base. The Old Man finishes off his current pirate and then follows Torm. Their bodies scatter into cubed parts as they step onto the key base. The key quickly retracts and they get away just before the pirates get within killing  distance. A pirate finds her compass on the ground but when he picks it up, it disintegrates in his hands.
...................................
SCENE  SUMMARY
Torm exits a cave into the harsh West Desert and is immediately ambushed by Sand Pirates. The mysterious Old King heroically intervenes, obliterating the attackers and an entire charging pirate army with a devastating shockwave from his staff — though the blast knocks Torm unconscious. While unconscious, she experiences a dream where the Old King delivers a poetic, heartbroken monologue about his long-lost wife, whose memory is slowly fading from his mind. Torm briefly glimpses her own sister engulfed in black flames.
Four days later, Torm awakens in a concealed desert camp shielded by the Old King’s iron emitters. She returns his precious vial — which holds his wife’s final breath and serves as a compass to her soul. Using her dream extraction technique, Torm mixes their tears to restore a clear image of his wife. Deeply touched, the Old King pledges to help Torm on her quest. Meanwhile, aboard her massive storm ship, the ruthless Gold Mother furiously commands her pirate forces to hunt them down. As Torm and the Old King evade patrols and follow clues from her magical compass, Torm slips into a wildly surreal dream sequence filled with shifting sand oceans, floating islands, rose angels, mechanical wonders, and bizarre battles. She emerges with a real copper leaf materialized in her hand. Moments later, they face another pirate assault. The compass then reveals the next objective: the giant Puzzler’s Key. With Sand Pirates closing in, the Old King battles fiercely to buy time while Torm solves the massive mechanical puzzle. They narrowly escape through the shifting gears just as the enemy reaches them.
2-  WATER,  WATER
SHOT  LIST    1-35    APRX: 3:33               
SHOT  LIST    1-50     ( 2:11 min )